As the only program of its kind in North Texas, UNT’s Master of Arts in Interaction
Design equips graduates to drive invention and innovation across industries and take
on leadership roles in user experience, product design, and interaction design.
Interaction designers shape how users interact with digital products, ensuring the
experience is smooth and engaging.
Our program—30 credits, 9 classes, just over 16 months—is flexible for full- and part-time
students. You’ll tackle real-world challenges as you explore design research, human-centered
design, prototyping, and testing.
Our alumni move into high-impact careers as UX designers, UI designers, interaction
designers, UX researchers, product designers, and design project leaders.
Our curriculum emphasizes real-world projects, industry collaboration, and applied
research, preparing you for impactful careers as UX designers, UI designers, interaction
designers, UX researchers, product designers, and design project leaders.
Program snapshot
M.A. in Design, concentration in Interaction Design
Credits: 9 classes (30 credit hours)
Duration: 16-and-a-half months
Format: In person. Courses taught at night. Rolling applications.
Location: Denton, TX
Start terms: Fall and Spring
Enrollment: full-time or part-time
Cost: https://estimatemytuition.unt.edu/
Contact: unt
Program snapshot (alternative version)
Location
In-person
Duration
16 months
Times
Evenings
Cost
https://estimatemytuition.unt.edu/
Why study at UNT?
Evening courses to support working professionals
Multidisciplinary classroom experiences that reflect today’s collaborative design
teams
Interaction with industry experts through guest lectures, critiques, and hands-on
projects
Dedicated, award-winning faculty with deep industry and academic expertise
Real-world, hands-on projects that prepare you for professional practice
DFW is a top 15 U.S. market for UX/interaction design careers
Only program of its kind in North Texas
Guided pathway
[graphic of curriculum]
Semester 1 (fall)
Start strong
Build your foundation of interaction design, human-centered methods, and data visualization.
Semester 2 (sp)
Level up
Begin real-world projects with industry partners and translate research-based insights
to action.
Semester 3 (su)
Apply learnings
Complete a professional internship to translate classroom learning into real-world
experience.
Semester 4 (fall)
Pitch it
Finish with a capstone that helps you transition from campus to career.
[list of classes]
[classes]
[classes]
[classes]
See examples of industry projects
See examples of past capstone projects
Student experience
Half of our students are working professionals, taking classes part-time, while the
other half study full-time. Students have the opportunity to apply as a teaching assistant
in their second semester.
You’ll learn in a collaborative studio environment, tackling real-world design challenges
and building a portfolio that reflects industry-ready skills. Our program connects
students with faculty mentors, alumni, and industry partners through projects, critiques,
and workshops.
Scholarships available
[images from recent shoot]
Quote from Rebekah Irizarry, UX Analyst, Chase
Nathan Smith, Microsoft
Mohammed Gyasi,
Rebekah Irizarry - Caregiver experience
Nathan Smith – MS Teams
Mohammed Gyasi – Reimagining hospital waiting room experience. Comm status of patient’s.
Wife delivered day before capstone. Worked at Deloitte.
Graduate Projects + Capstones
Industry-sponsored Projects
In your second semester, you’ll work on an industry-sponsored project that helps you
make an immediate impact on real design challenges. You’ll practice human-centered
design with real stakeholders while expanding your professional network.
Glidance
Understanding how to reach blind individuals
Graduate students developed 8 strategies and 11 concepts around awareness, adoption
and aspiration to reach blind users not already connected to blind-low vision communities
Final presentation
Final video
CVS/Signify Health
Building trust during in-home health evaluations
Graduate students distilled 300+ ideas into 40 insights from applied research and
12 actionable strategies that help SignifyHealth strengthen trust and member retention.
Final presentation
EndoMD
Improving diabetes education in rural North Texas
Students developed a comprehensive four-prong strategy to help the 2.7 million Texans
with diabetes and raise awareness among the 500,000 Texans with undiagnosed type 2
diabetes.
Final presentation
NASA
Reigniting curiosity about space exploration
Students worked with four NASA engineers who worked on ASTRO-1, the space mission
after the Challenger, envisioning a museum exhibit that celebrates its legacy and
sparks curiosity.
Final presentation
Final video
Sams Club
Radically reimagining the member exit experience
Graduate students uncovered 30 member pain points and 60 opportunities that reduce
shrink while also serving members. They presented 20 final concepts to Sam’s innovation
team.
Final presentation
Capstone Projects
Capstone projects showcase the creativity, rigor, and impact of our graduates. Each
demonstrates how students research, design, and deliver solutions to real problems.
Featured here are examples of the diverse challenges our students have taken on.
Quote from Rebekah Irizarry, UX Analyst, Chase
Nathan Smith, Microsoft
Aqsa Cheema
Mohammed Gyasi – Reimagining hospital waiting room experience. Comm status of patient’s.
Wife delivered day before capstone. Worked at Deloitte.
Thal Gaston – Breed-restriction bias (dogs). Someone had an immediate eviction. Someone
was moving from out-of-state. Wanted to find breed-friendly apartments/homes. PawPerty
Fetch.
Nathan Smith – MS Teams
Lydia – Funeral experience
Louis Merino – Helped him move up in his job to move in BSW + promotion. Improved
confidence.
Rebekah Irizarry - Caregiver experience
Aqsa Cheema –
Amber - Reimagining Zoo experience. Currently
Careers and outcomes
Our alumni work at leading companies, startups and research organizations in the DFW
area and beyond.
You’ll take on roles like:
Design Researcher
Design Strategist
Interaction Designer
Product Designer
Service Designer
UX Designer
Admission requirements
A four-year bachelor's degree is required to apply. The priority date for applications
[ xxx ].
Contact Information
Michael R. Gibson
Professor of Design
Coordinator, M.A. in IxD program
940-565-3621
michael.gibson@unt.edu